Reference implementation of HESP (High Performance Streaming Protocol) on game console, RDK, …
Here you find the details for the internship named "Reference implementation of HESP (High Performance Streaming Protocol) on game console, RDK, …" in the company THEO Technologies.
|Name:||Reference implementation of HESP (High Performance Streaming Protocol) on game console, RDK, …|
With video streaming on the rise, video player solutions face a growing need for an efficient and scalable approach which is adaptable to variable network conditions. Viewers are becoming increasingly demanding when it comes to streaming online video, as latencies and zapping times are expected to be as low as in classic (or even analogue) technologies. Moreover the approach needs to be scalable, efficient and tolerant to different network conditions. Existing streaming do not meet all of these requirements. Either the techniques are not sufficiently scalable (such as webRTC), either the latencies and zapping times are too high (as with HLS and MPEG-DASH). THEO Technologies (www.theoplayer.com) designed a streaming protocol that combines the scalability of HTTP Adaptive Streaming technologies such as HLS with sub second latency and zapping times. This new protocol is called HESP – High Efficiency Streaming Protocol.
|Required special knowledge:|
|Duration:||>= 6 weeks|
Johan Vounckx (VP Innovation)